unreal.FormatArgumentData

class unreal.FormatArgumentData(argument_name='', argument_value_type=FormatArgumentType.INT, argument_value='', argument_value_int=0, argument_value_float=0.0, argument_value_double=0.0, argument_value_gender=TextGender.MASCULINE)

Bases: unreal.StructBase

Used to pass argument/value pairs into FText::Format. The full C++ struct is located here: EngineSourceRuntimeCorePublicInternationalizationText.h

C++ Source:

  • Module: Engine

  • File: KismetTextLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • argument_name (str): [Read-Write] Argument Name

  • argument_value (Text): [Read-Write] Argument Value

  • argument_value_double (double): [Read-Write] Argument Value Double

  • argument_value_float (float): [Read-Write] Argument Value Float

  • argument_value_gender (TextGender): [Read-Write] Argument Value Gender

  • argument_value_int (int64): [Read-Write] Argument Value Int

  • argument_value_type (FormatArgumentType): [Read-Write] Argument Value Type

property argument_name

[Read-Write] Argument Name

Type

(str)

property argument_value

[Read-Write] Argument Value

Type

(Text)

property argument_value_double

[Read-Write] Argument Value Double

Type

(double)

property argument_value_float

[Read-Write] Argument Value Float

Type

(float)

property argument_value_gender

[Read-Write] Argument Value Gender

Type

(TextGender)

property argument_value_int

[Read-Write] Argument Value Int

Type

(int64)

property argument_value_type

[Read-Write] Argument Value Type

Type

(FormatArgumentType)

property text_value

‘text_value’ was renamed to ‘argument_value’.

Type

deprecated