unreal.FormatArgumentData
¶
- class unreal.FormatArgumentData(argument_name='', argument_value_type=FormatArgumentType.INT, argument_value='', argument_value_int=0, argument_value_float=0.0, argument_value_double=0.0, argument_value_gender=TextGender.MASCULINE)¶
Bases:
unreal.StructBase
Used to pass argument/value pairs into FText::Format. The full C++ struct is located here: EngineSourceRuntimeCorePublicInternationalizationText.h
C++ Source:
Module: Engine
File: KismetTextLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
argument_name
(str): [Read-Write] Argument Nameargument_value
(Text): [Read-Write] Argument Valueargument_value_double
(double): [Read-Write] Argument Value Doubleargument_value_float
(float): [Read-Write] Argument Value Floatargument_value_gender
(TextGender): [Read-Write] Argument Value Genderargument_value_int
(int64): [Read-Write] Argument Value Intargument_value_type
(FormatArgumentType): [Read-Write] Argument Value Type
- property argument_value_double¶
[Read-Write] Argument Value Double
- Type
(double)
- property argument_value_gender¶
[Read-Write] Argument Value Gender
- Type
- property argument_value_int¶
[Read-Write] Argument Value Int
- Type
(int64)
- property argument_value_type¶
[Read-Write] Argument Value Type
- Type
- property text_value¶
‘text_value’ was renamed to ‘argument_value’.
- Type
deprecated