unreal.GameplayCueNotify_PlacementInfo
¶
- class unreal.GameplayCueNotify_PlacementInfo(socket_name='None', attach_policy=GameplayCueNotify_AttachPolicy.DO_NOT_ATTACH, attachment_rule=AttachmentRule.KEEP_WORLD, override_rotation=False, override_scale=True, rotation_override=[0.0, 0.0, 0.0], scale_override=[1.0, 1.0, 1.0])¶
Bases:
unreal.StructBase
FGameplayCueNotify_PlacementInfo
Specifies how the gameplay cue notify will be positioned in the world.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
attach_policy
(GameplayCueNotify_AttachPolicy): [Read-Write] Attach Policy: Whether to attach to the target actor or not attach.attachment_rule
(AttachmentRule): [Read-Write] Attachment Rule: How the transform is handled when attached.override_rotation
(bool): [Read-Write] Override Rotation: If enabled, will always spawn using rotation override.override_scale
(bool): [Read-Write] Override Scale: If enabled, will always spawn using the scale override.rotation_override
(Rotator): [Read-Write] Rotation Override: If enabled, will always spawn using rotation override. This will also set the rotation to be absolute, so any changes to the parent’s rotation will be ignored after attachment.scale_override
(Vector): [Read-Write] Scale Override: If enabled, will always spawn using scale override. This will also set the scale to be absolute, so any changes to the parent’s scale will be ignored after attachment.socket_name
(Name): [Read-Write] Socket Name: Target’s socket (or bone) used for location and rotation. If “None”, it uses the target’s root.
- property attach_policy¶
[Read-Only] Attach Policy: Whether to attach to the target actor or not attach.
- property attachment_rule¶
[Read-Only] Attachment Rule: How the transform is handled when attached.
- Type
- property override_rotation¶
[Read-Only] Override Rotation: If enabled, will always spawn using rotation override.
- Type
(bool)
- property override_scale¶
[Read-Only] Override Scale: If enabled, will always spawn using the scale override.
- Type
(bool)
- property rotation_override¶
[Read-Only] Rotation Override: If enabled, will always spawn using rotation override. This will also set the rotation to be absolute, so any changes to the parent’s rotation will be ignored after attachment.
- Type
(Rotator)