unreal.GenerateStaticMeshLODProcess_CollisionSettings

class unreal.GenerateStaticMeshLODProcess_CollisionSettings

Bases: unreal.StructBase

Generate Static Mesh LODProcess Collision Settings

C++ Source:

  • Plugin: MeshLODToolset

  • Module: MeshLODToolset

  • File: GenerateStaticMeshLODProcess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collision_type (GenerateStaticMeshLODSimpleCollisionGeometryType): [Read-Write] Collision Type: Type of simple collision objects to produce

  • convex_triangle_count (int32): [Read-Write] Convex Triangle Count: Target triangle count for each convex hull after simplification

  • hull_tolerance (float): [Read-Write] Hull Tolerance: Target minumum edge length for simplified swept convex hulls

  • prefilter_grid_resolution (int32): [Read-Write] Prefilter Grid Resolution: Grid resolution (along the maximum-length axis) for subsampling before computing the convex hull

  • prefilter_vertices (bool): [Read-Write] Prefilter Vertices: Whether to subsample input vertices using a regular grid before computing the convex hull

  • simplify_polygons (bool): [Read-Write] Simplify Polygons: Whether to simplify polygons used for swept convex hulls

  • sweep_axis (GenerateStaticMeshLODProjectedHullAxisMode): [Read-Write] Sweep Axis: Which axis to sweep along when computing swept convex hulls