unreal.GenerateStaticMeshLODProcess_NormalsSettings

class unreal.GenerateStaticMeshLODProcess_NormalsSettings

Bases: unreal.StructBase

Generate Static Mesh LODProcess Normals Settings

C++ Source:

  • Plugin: MeshLODToolset

  • Module: MeshLODToolset

  • File: GenerateStaticMeshLODProcess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] Angle: Split Normals (ie sharp edge) will be created along mesh edges with opening angles above this threshold

  • method (GenerateStaticMeshLODProcess_NormalsMethod): [Read-Write] Method: Type of Normals to generate