unreal.GeometryScriptCreateNewStaticMeshAssetOptions

class unreal.GeometryScriptCreateNewStaticMeshAssetOptions(enable_recompute_normals=False, enable_recompute_tangents=False, enable_nanite=False, nanite_proxy_triangle_percent=0.0, enable_collision=True, collision_mode=CollisionTraceFlag.CTF_USE_DEFAULT)

Bases: unreal.StructBase

Geometry Script Create New Static Mesh Asset Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingEditor

  • File: CreateNewAssetUtilityFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collision_mode (CollisionTraceFlag): [Read-Write] Collision Mode

  • enable_collision (bool): [Read-Write] Enable Collision

  • enable_nanite (bool): [Read-Write] Enable Nanite

  • enable_recompute_normals (bool): [Read-Write] Enable Recompute Normals

  • enable_recompute_tangents (bool): [Read-Write] Enable Recompute Tangents

  • nanite_proxy_triangle_percent (float): [Read-Write] Nanite Proxy Triangle Percent

property collision_mode

[Read-Write] Collision Mode

Type

(CollisionTraceFlag)

property enable_collision

[Read-Write] Enable Collision

Type

(bool)

property enable_nanite

[Read-Write] Enable Nanite

Type

(bool)

property enable_recompute_normals

[Read-Write] Enable Recompute Normals

Type

(bool)

property enable_recompute_tangents

[Read-Write] Enable Recompute Tangents

Type

(bool)

property nanite_proxy_triangle_percent

[Read-Write] Nanite Proxy Triangle Percent

Type

(float)