unreal.GeometryScriptCreateNewStaticMeshAssetOptions
¶
- class unreal.GeometryScriptCreateNewStaticMeshAssetOptions(enable_recompute_normals=False, enable_recompute_tangents=False, enable_nanite=False, nanite_proxy_triangle_percent=0.0, enable_collision=True, collision_mode=CollisionTraceFlag.CTF_USE_DEFAULT)¶
Bases:
unreal.StructBase
Geometry Script Create New Static Mesh Asset Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingEditor
File: CreateNewAssetUtilityFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_mode
(CollisionTraceFlag): [Read-Write] Collision Modeenable_collision
(bool): [Read-Write] Enable Collisionenable_nanite
(bool): [Read-Write] Enable Naniteenable_recompute_normals
(bool): [Read-Write] Enable Recompute Normalsenable_recompute_tangents
(bool): [Read-Write] Enable Recompute Tangentsnanite_proxy_triangle_percent
(float): [Read-Write] Nanite Proxy Triangle Percent
- property collision_mode¶
[Read-Write] Collision Mode
- Type