unreal.GeometryScriptPerlinNoiseLayerOptions
¶
- class unreal.GeometryScriptPerlinNoiseLayerOptions(magnitude=5.0, frequency=0.25, frequency_shift=[0.0, 0.0, 0.0], random_seed=0)¶
Bases:
unreal.StructBase
Geometry Script Perlin Noise Layer Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshDeformFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency
(float): [Read-Write] Frequencyfrequency_shift
(Vector): [Read-Write] Frequency Shiftmagnitude
(float): [Read-Write] Magnituderandom_seed
(int32): [Read-Write] Random Seed
- property random_seed¶
[Read-Write] Random Seed
- Type
(int32)