unreal.GeometryScriptPerlinNoiseLayerOptions

class unreal.GeometryScriptPerlinNoiseLayerOptions(magnitude=5.0, frequency=0.25, frequency_shift=[0.0, 0.0, 0.0], random_seed=0)

Bases: unreal.StructBase

Geometry Script Perlin Noise Layer Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshDeformFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frequency (float): [Read-Write] Frequency

  • frequency_shift (Vector): [Read-Write] Frequency Shift

  • magnitude (float): [Read-Write] Magnitude

  • random_seed (int32): [Read-Write] Random Seed

property frequency

[Read-Write] Frequency

Type

(float)

property frequency_shift

[Read-Write] Frequency Shift

Type

(Vector)

property magnitude

[Read-Write] Magnitude

Type

(float)

property random_seed

[Read-Write] Random Seed

Type

(int32)