unreal.GeometryScriptPerlinNoiseOptions

class unreal.GeometryScriptPerlinNoiseOptions(base_layer=[5.0, 0.25, [0.0, 0.0, 0.0], 0], apply_along_normal=True)

Bases: unreal.StructBase

Geometry Script Perlin Noise Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshDeformFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_along_normal (bool): [Read-Write] Apply Along Normal

  • base_layer (GeometryScriptPerlinNoiseLayerOptions): [Read-Write] Base Layer

property apply_along_normal

[Read-Write] Apply Along Normal

Type

(bool)

property base_layer

[Read-Write] Base Layer

Type

(GeometryScriptPerlinNoiseLayerOptions)