unreal.GeometryScriptPerlinNoiseOptions
¶
- class unreal.GeometryScriptPerlinNoiseOptions(base_layer=[5.0, 0.25, [0.0, 0.0, 0.0], 0], apply_along_normal=True)¶
Bases:
unreal.StructBase
Geometry Script Perlin Noise Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshDeformFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_along_normal
(bool): [Read-Write] Apply Along Normalbase_layer
(GeometryScriptPerlinNoiseLayerOptions): [Read-Write] Base Layer
- property base_layer¶
[Read-Write] Base Layer