unreal.GeometryScriptPrimitiveOptions

class unreal.GeometryScriptPrimitiveOptions(polygroup_mode=GeometryScriptPrimitivePolygroupMode.PER_FACE, flip_orientation=False, uv_mode=GeometryScriptPrimitiveUVMode.UNIFORM)

Bases: unreal.StructBase

Geometry Script Primitive Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshPrimitiveFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flip_orientation (bool): [Read-Write] Flip Orientation

  • polygroup_mode (GeometryScriptPrimitivePolygroupMode): [Read-Write] Polygroup Mode

  • uv_mode (GeometryScriptPrimitiveUVMode): [Read-Write] UVMode

property flip_orientation

[Read-Write] Flip Orientation

Type

(bool)

property polygroup_mode

[Read-Write] Polygroup Mode

Type

(GeometryScriptPrimitivePolygroupMode)

property uv_mode

[Read-Write] UVMode

Type

(GeometryScriptPrimitiveUVMode)