unreal.GeometryScriptPrimitiveOptions
¶
- class unreal.GeometryScriptPrimitiveOptions(polygroup_mode=GeometryScriptPrimitivePolygroupMode.PER_FACE, flip_orientation=False, uv_mode=GeometryScriptPrimitiveUVMode.UNIFORM)¶
Bases:
unreal.StructBase
Geometry Script Primitive Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshPrimitiveFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
flip_orientation
(bool): [Read-Write] Flip Orientationpolygroup_mode
(GeometryScriptPrimitivePolygroupMode): [Read-Write] Polygroup Modeuv_mode
(GeometryScriptPrimitiveUVMode): [Read-Write] UVMode
- property polygroup_mode¶
[Read-Write] Polygroup Mode
- property uv_mode¶
[Read-Write] UVMode