unreal.GeometryScriptTriangle
¶
- class unreal.GeometryScriptTriangle(vector0=[0.0, 0.0, 0.0], vector1=[0.0, 0.0, 0.0], vector2=[0.0, 0.0, 0.0])¶
Bases:
unreal.StructBase
Triangles
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: GeometryScriptTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
vector0
(Vector): [Read-Write] Vector 0vector1
(Vector): [Read-Write] Vector 1vector2
(Vector): [Read-Write] Vector 2