unreal.GeometryScriptTriangle

class unreal.GeometryScriptTriangle(vector0=[0.0, 0.0, 0.0], vector1=[0.0, 0.0, 0.0], vector2=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

Triangles

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: GeometryScriptTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • vector0 (Vector): [Read-Write] Vector 0

  • vector1 (Vector): [Read-Write] Vector 1

  • vector2 (Vector): [Read-Write] Vector 2

property vector0

[Read-Write] Vector 0

Type

(Vector)

property vector1

[Read-Write] Vector 1

Type

(Vector)

property vector2

[Read-Write] Vector 2

Type

(Vector)