unreal.GeometryScript_AssetUtils
¶
- class unreal.GeometryScript_AssetUtils(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Geometry Script Library Static Mesh Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshAssetFunctions.h
- classmethod copy_mesh_from_static_mesh(from_static_mesh_asset, to_dynamic_mesh, asset_options, requested_lod, debug=None) -> (DynamicMesh, outcome=GeometryScriptOutcomePins)¶
Copy Mesh from Static Mesh
- Parameters
from_static_mesh_asset (StaticMesh) –
to_dynamic_mesh (DynamicMesh) –
asset_options (GeometryScriptCopyMeshFromAssetOptions) –
requested_lod (GeometryScriptMeshReadLOD) –
debug (GeometryScriptDebug) –
- Returns
outcome (GeometryScriptOutcomePins):
- Return type
- classmethod copy_mesh_to_static_mesh(from_dynamic_mesh, to_static_mesh_asset, options, target_lod, debug=None) -> (DynamicMesh, outcome=GeometryScriptOutcomePins)¶
Copy Mesh to Static Mesh
- Parameters
from_dynamic_mesh (DynamicMesh) –
to_static_mesh_asset (StaticMesh) –
options (GeometryScriptCopyMeshToAssetOptions) –
target_lod (GeometryScriptMeshWriteLOD) –
debug (GeometryScriptDebug) –
- Returns
outcome (GeometryScriptOutcomePins):
- Return type
- classmethod get_section_material_list_from_static_mesh(from_static_mesh_asset, requested_lod, debug=None) -> (material_list=Array(MaterialInterface), material_index=Array(int32), outcome=GeometryScriptOutcomePins)¶
Get Section Material List from Static Mesh
- Parameters
from_static_mesh_asset (StaticMesh) –
requested_lod (GeometryScriptMeshReadLOD) –
debug (GeometryScriptDebug) –
- Returns
material_list (Array(MaterialInterface)):
material_index (Array(int32)):
outcome (GeometryScriptOutcomePins):
- Return type
tuple