unreal.GeometryScript_AssetUtils

class unreal.GeometryScript_AssetUtils(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Geometry Script Library Static Mesh Functions

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshAssetFunctions.h

classmethod copy_mesh_from_static_mesh(from_static_mesh_asset, to_dynamic_mesh, asset_options, requested_lod, debug=None) -> (DynamicMesh, outcome=GeometryScriptOutcomePins)

Copy Mesh from Static Mesh

Parameters
Returns

outcome (GeometryScriptOutcomePins):

Return type

GeometryScriptOutcomePins

classmethod copy_mesh_to_static_mesh(from_dynamic_mesh, to_static_mesh_asset, options, target_lod, debug=None) -> (DynamicMesh, outcome=GeometryScriptOutcomePins)

Copy Mesh to Static Mesh

Parameters
Returns

outcome (GeometryScriptOutcomePins):

Return type

GeometryScriptOutcomePins

classmethod get_section_material_list_from_static_mesh(from_static_mesh_asset, requested_lod, debug=None) -> (material_list=Array(MaterialInterface), material_index=Array(int32), outcome=GeometryScriptOutcomePins)

Get Section Material List from Static Mesh

Parameters
Returns

material_list (Array(MaterialInterface)):

material_index (Array(int32)):

outcome (GeometryScriptOutcomePins):

Return type

tuple