unreal.ImportAssetParameters
¶
- class unreal.ImportAssetParameters(reimport_asset=None, is_automated=False, override_pipelines=[], on_asset_done=<unreal.OnObjectImportDoneDynamic object>, on_assets_import_done=<unreal.OnImportDoneDynamic object>, on_scene_object_done=<unreal.OnObjectImportDoneDynamic object>, on_scene_import_done=<unreal.OnImportDoneDynamic object>)¶
Bases:
unreal.StructBase
ns UE
C++ Source:
Module: InterchangeEngine
File: InterchangeManager.h
Editor Properties: (see get_editor_property/set_editor_property)
is_automated
(bool): [Read-Write] Is Automated: Tell interchange that import is automated and it shouldn’t present a model windowon_asset_done
(OnObjectImportDoneDynamic): [Read-Write] On Asset Done: Delegates used track the imported objects // This is called each time an asset is imported or reimported from the import callon_assets_import_done
(OnImportDoneDynamic): [Read-Write] On Assets Import Done: This is called when all the assets where imported from the source dataon_scene_import_done
(OnImportDoneDynamic): [Read-Write] On Scene Import Done: This is called when all the scene object where imported from the source dataon_scene_object_done
(OnObjectImportDoneDynamic): [Read-Write] On Scene Object Done: This is called each time an object in the scene is imported or reimported from the import calloverride_pipelines
(Array(InterchangePipelineBase)): [Read-Write] Override Pipelines: Adding some override will tell interchange to use the specific custom set pipelines instead of letting the user or the system chosereimport_asset
(Object): [Read-Write] Reimport Asset: If the import is a reimport for a specific asset set the asset to reimport here
- property is_automated¶
[Read-Write] Is Automated: Tell interchange that import is automated and it shouldn’t present a model window
- Type
(bool)
- property on_asset_done¶
[Read-Write] On Asset Done: Delegates used track the imported objects // This is called each time an asset is imported or reimported from the import call
- Type
- property on_assets_import_done¶
[Read-Write] On Assets Import Done: This is called when all the assets where imported from the source data
- Type
- property on_scene_import_done¶
[Read-Write] On Scene Import Done: This is called when all the scene object where imported from the source data
- Type
- property on_scene_object_done¶
[Read-Write] On Scene Object Done: This is called each time an object in the scene is imported or reimported from the import call
- Type
- property override_pipelines¶
[Read-Write] Override Pipelines: Adding some override will tell interchange to use the specific custom set pipelines instead of letting the user or the system chose
- Type