unreal.IsActorValidParams

class unreal.IsActorValidParams(snapshot_actor=None, level_actor=None)

Bases: unreal.StructBase

Is Actor Valid Params

C++ Source:

  • Plugin: LevelSnapshots

  • Module: LevelSnapshotFilters

  • File: LevelSnapshotFilterParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • level_actor (Actor): [Read-Write] Level Actor: The actor equivalent to LevelActor: it exists in the world

  • snapshot_actor (Actor): [Read-Write] Snapshot Actor: The actor saved in the snapshot

property level_actor

[Read-Write] Level Actor: The actor equivalent to LevelActor: it exists in the world

Type

(Actor)

property snapshot_actor

[Read-Write] Snapshot Actor: The actor saved in the snapshot

Type

(Actor)