unreal.LevelSnapshotsEditorSettings

class unreal.LevelSnapshotsEditorSettings(outer=None, name='None')

Bases: unreal.Object

Level Snapshots Editor Settings

C++ Source:

  • Plugin: LevelSnapshots

  • Module: LevelSnapshotsEditor

  • File: LevelSnapshotsEditorSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • click_actor_group_to_select_actor_in_scene (bool): [Read-Write] Click Actor Group to Select Actor in Scene: If true, clicking on an actor group under ‘Modified Actors’ will select the actor in the scene. The previous selection will be deselected.

  • default_level_snapshot_name (str): [Read-Write] Default Level Snapshot Name: The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value: {map} - The name of the captured map or level {user} - The current OS user account name {year} - The current year {month} - The current month {day} - The current day {date} - The current date from the local computer in the format of {year}-{month}-{day} {time} - The current time from the local computer in the format of hours-minutes-seconds

  • enable_level_snapshots_toolbar_button (bool): [Read-Write] Enable Level Snapshots Toolbar Button

  • level_snapshot_save_dir (str): [Read-Write] Level Snapshot Save Dir: The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value: {map} - The name of the captured map or level {user} - The current OS user account name {year} - The current year {month} - The current month {day} - The current day {date} - The current date from the local computer in the format of {year}-{month}-{day} {time} - The current time from the local computer in the format of hours-minutes-seconds

  • preferred_creation_form_window_height (float): [Read-Write] Preferred Creation Form Window Height

  • preferred_creation_form_window_width (float): [Read-Write] Preferred Creation Form Window Width

  • root_level_snapshot_save_dir (DirectoryPath): [Read-Write] Root Level Snapshot Save Dir: Must be a directory in the Game Content folder (“/Game/”). For best results, use the picker.

  • use_creation_form (bool): [Read-Write] Use Creation Form

classmethod parse_level_snapshots_tokens_in_text(text_to_parse, world_name) Text

Parse Level Snapshots Tokens in Text

Parameters
  • text_to_parse (Text) –

  • world_name (str) –

Return type

Text