unreal.LevelSnapshotsEditorSettings
¶
- class unreal.LevelSnapshotsEditorSettings(outer=None, name='None')¶
Bases:
unreal.Object
Level Snapshots Editor Settings
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotsEditor
File: LevelSnapshotsEditorSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
click_actor_group_to_select_actor_in_scene
(bool): [Read-Write] Click Actor Group to Select Actor in Scene: If true, clicking on an actor group under ‘Modified Actors’ will select the actor in the scene. The previous selection will be deselected.default_level_snapshot_name
(str): [Read-Write] Default Level Snapshot Name: The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value: {map} - The name of the captured map or level {user} - The current OS user account name {year} - The current year {month} - The current month {day} - The current day {date} - The current date from the local computer in the format of {year}-{month}-{day} {time} - The current time from the local computer in the format of hours-minutes-secondsenable_level_snapshots_toolbar_button
(bool): [Read-Write] Enable Level Snapshots Toolbar Buttonlevel_snapshot_save_dir
(str): [Read-Write] Level Snapshot Save Dir: The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value: {map} - The name of the captured map or level {user} - The current OS user account name {year} - The current year {month} - The current month {day} - The current day {date} - The current date from the local computer in the format of {year}-{month}-{day} {time} - The current time from the local computer in the format of hours-minutes-secondspreferred_creation_form_window_height
(float): [Read-Write] Preferred Creation Form Window Heightpreferred_creation_form_window_width
(float): [Read-Write] Preferred Creation Form Window Widthroot_level_snapshot_save_dir
(DirectoryPath): [Read-Write] Root Level Snapshot Save Dir: Must be a directory in the Game Content folder (“/Game/”). For best results, use the picker.use_creation_form
(bool): [Read-Write] Use Creation Form