unreal.LiveLinkTransformBlueprintData
¶
- class unreal.LiveLinkTransformBlueprintData(static_data=[True, True, False, []], frame_data=[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [{}, [[0], [24, 1], 0.0]], []])¶
Bases:
unreal.LiveLinkBaseBlueprintData
Facility structure to handle transform data in blueprint
C++ Source:
Module: LiveLinkInterface
File: LiveLinkTransformTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_data
(LiveLinkTransformFrameData): [Read-Write] Frame Data: Dynamic data that can change every framestatic_data
(LiveLinkTransformStaticData): [Read-Write] Static Data: Static data that should not change every frame
- property frame_data¶
[Read-Write] Frame Data: Dynamic data that can change every frame
- Type
- property static_data¶
[Read-Write] Static Data: Static data that should not change every frame
- Type