unreal.MoviePipelineSetting_BlueprintBase
¶
- class unreal.MoviePipelineSetting_BlueprintBase(outer=None, name='None')¶
Bases:
unreal.MoviePipelineSetting
A base class for all Movie Render Pipeline settings which can be implemented in Blueprints. This features a slightly different API than the regular UMoviePipelineSetting to make the Blueprint integration nicer without breaking the C++ API backwards compatibility.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelineSettingBlueprintBase.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_disabled
(bool): [Read-Write] Can be Disabledcategory_text
(Text): [Read-Write] Category Textis_valid_on_master
(bool): [Read-Write] Is Valid on Masteris_valid_on_shots
(bool): [Read-Write] Is Valid on Shots
Receive Get Footer Text
- Parameters
job (MoviePipelineExecutorJob) –
- Return type
- receive_get_format_arguments(out_format_args) -> (MoviePipelineFormatArgs, out_format_args=MoviePipelineFormatArgs)¶
Receive Get Format Arguments
- Parameters
out_format_args (MoviePipelineFormatArgs) –
- Returns
out_format_args (MoviePipelineFormatArgs):
- Return type
- receive_setup_for_pipeline_impl(pipeline) None ¶
Receive Setup for Pipeline Impl
- Parameters
pipeline (MoviePipeline) –
- receive_teardown_for_pipeline_impl(pipeline) None ¶
Receive Teardown for Pipeline Impl
- Parameters
pipeline (MoviePipeline) –