unreal.NiagaraPreviewAxis
¶
- class unreal.NiagaraPreviewAxis(outer=None, name='None')¶
Bases:
unreal.Object
Base class for all preview axis types. NiagaraPreviewGrid uses these to control how many systems to spawn in each axis and how each system varies on that axis. C++ Examples are show below. You can also create these as Blueprint classes as show in the Plugin content folder.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraPreviewGrid.h
- apply_to_preview(preview_component, preview_index, is_x_axis) str ¶
Applies this axis for the preview at PreviewIndex on this axis.
- Parameters
preview_component (NiagaraComponent) –
preview_index (int32) –
is_x_axis (bool) –
- Returns
out_label_text (str):
- Return type
- num() int32 ¶
Returns the number of previews for this axis.
- Return type
int32