- class unreal.NiagaraPreviewAxis(outer=None, name='None')¶
Base class for all preview axis types. NiagaraPreviewGrid uses these to control how many systems to spawn in each axis and how each system varies on that axis. C++ Examples are show below. You can also create these as Blueprint classes as show in the Plugin content folder.
- apply_to_preview(preview_component, preview_index, is_x_axis) str ¶
Applies this axis for the preview at PreviewIndex on this axis.
- num() int32 ¶
Returns the number of previews for this axis.
- Return type