unreal.ObservedComponent
¶
- class unreal.ObservedComponent¶
Bases:
unreal.StructBase
Observed Component
C++ Source:
Plugin: ChaosCaching
Module: ChaosCaching
File: CacheManagerActor.h
Editor Properties: (see get_editor_property/set_editor_property)
cache_name
(Name): [Read-Write] Cache Name: Unique name for the cache, used as a key into the cache collectioncomponent_ref
(ComponentReference): [Read-Write] Component Ref: The component observed by this object for either playback or recordingis_simulating
(bool): [Read-Write] Is Simulating: Capture of the initial state of the component before cache manager takes control.