unreal.OptimusDataDomain
¶
- class unreal.OptimusDataDomain¶
Bases:
unreal.StructBase
A struct to hold onto a single-level data domain such as kernel execution domain and user-defined resources. The reason it’s in a struct is so that we can apply a property panel customization for it to make it easier to select from a pre-defined list of data domains.
C++ Source:
Plugin: Optimus
Module: OptimusCore
File: OptimusDataDomain.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(Name): [Read-Write] Name: The name of the context that this resource/kernel applies to.