unreal.SoundModulationLFOParams
¶
- class unreal.SoundModulationLFOParams(shape=SoundModulationLFOShape.SINE, amplitude=0.5, frequency=1.0, offset=0.5, looping=True, bypass=False)¶
Bases:
unreal.StructBase
Sound Modulation LFOParams
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundModulationLFO.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude
(float): [Read-Write] Amplitude: Amplitude of oscillatorbypass
(bool): [Read-Write] Bypass: If true, bypasses LFO bus from being modulated by parameters, patches, or mixed (LFO remains active and computed).frequency
(float): [Read-Write] Frequency: Frequency of oscillatorlooping
(bool): [Read-Write] Looping: Whether or not to loop the oscillation more than onceoffset
(float): [Read-Write] Offset: Offset of oscillatorshape
(SoundModulationLFOShape): [Read-Write] Shape: Shape of oscillating waveform
- property bypass¶
[Read-Write] Bypass: If true, bypasses LFO bus from being modulated by parameters, patches, or mixed (LFO remains active and computed).
- Type
(bool)
- property looping¶
[Read-Write] Looping: Whether or not to loop the oscillation more than once
- Type
(bool)
- property shape¶
[Read-Write] Shape: Shape of oscillating waveform
- Type