unreal.SoundModulationDestinationSettings

class unreal.SoundModulationDestinationSettings(value=1.0, modulator=None)

Bases: unreal.StructBase

Parameter destination settings allowing modulation control override for parameter destinations opting in to the Modulation System.

C++ Source:

  • Module: Engine

  • File: SoundModulationDestination.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_modulation (bool): [Read-Write] Enable Modulation: Base value of parameter

  • modulator (SoundModulatorBase): [Read-Write] Modulator: Modulation source, which provides value to mix with base value.

  • value (float): [Read-Write] Value: Base value of parameter

property modulator

[Read-Write] Modulator: Modulation source, which provides value to mix with base value.

Type

(SoundModulatorBase)

property value

[Read-Write] Value: Base value of parameter

Type

(float)