unreal.SourceEffectMotionFilterModulationSettings

class unreal.SourceEffectMotionFilterModulationSettings(modulation_source=SourceEffectMotionFilterModSource.DISTANCE_FROM_LISTENER, modulation_input_range=[0.0, 1.0], modulation_output_minimum_range=[0.0, 0.0], modulation_output_maximum_range=[1.0, 1.0], update_ease_ms=50.0)

Bases: unreal.StructBase

Source Effect Motion Filter Modulation Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectMotionFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • modulation_input_range (Vector2D): [Read-Write] Modulation Input Range: The Modulation Clamped Input Range

  • modulation_output_maximum_range (Vector2D): [Read-Write] Modulation Output Maximum Range: The Modulation Random Maximum Output Range

  • modulation_output_minimum_range (Vector2D): [Read-Write] Modulation Output Minimum Range: The Modulation Random Minimum Output Range

  • modulation_source (SourceEffectMotionFilterModSource): [Read-Write] Modulation Source: The Modulation Source

  • update_ease_ms (float): [Read-Write] Update Ease MS: Update Ease Speed in milliseconds

property modulation_input_range

[Read-Write] Modulation Input Range: The Modulation Clamped Input Range

Type

(Vector2D)

property modulation_output_maximum_range

[Read-Write] Modulation Output Maximum Range: The Modulation Random Maximum Output Range

Type

(Vector2D)

property modulation_output_minimum_range

[Read-Write] Modulation Output Minimum Range: The Modulation Random Minimum Output Range

Type

(Vector2D)

property modulation_source

[Read-Write] Modulation Source: The Modulation Source

Type

(SourceEffectMotionFilterModSource)

property update_ease_ms

[Read-Write] Update Ease MS: Update Ease Speed in milliseconds

Type

(float)