unreal.TimecodeSynchronizerActiveTimecodedInputSource
¶
- class unreal.TimecodeSynchronizerActiveTimecodedInputSource¶
Bases:
unreal.StructBase
Timecode Synchronizer Active Timecoded Input Source
C++ Source:
Plugin: TimecodeSynchronizer
Module: TimecodeSynchronizer
File: TimecodeSynchronizer.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_synchronized
(bool): [Read-Only] Can be Synchronized: Flag stating if this source can be synchronizedinput_source
(TimeSynchronizationSource): [Read-Only] Input Source: Associated source pointersis_ready
(bool): [Read-Only] Is Ready: Flag stating if the source is readytotal_number_of_samples
(int32): [Read-Only] Total Number Of Samples