unreal.ToolMenuSection
¶
- class unreal.ToolMenuSection(name='None', owner=['None'], blocks=[], insert_position=['None', ToolMenuInsertType.DEFAULT], context=[], tool_menu_section_dynamic=None)¶
Bases:
unreal.StructBase
Tool Menu Section
C++ Source:
Module: ToolMenus
File: ToolMenuSection.h
Editor Properties: (see get_editor_property/set_editor_property)
blocks
(Array(ToolMenuEntry)): [Read-Write] Blockscontext
(ToolMenuContext): [Read-Write] Contextinsert_position
(ToolMenuInsert): [Read-Write] Insert Positionname
(Name): [Read-Write] Nameowner
(ToolMenuOwner): [Read-Write] Ownertool_menu_section_dynamic
(ToolMenuSectionDynamic): [Read-Write] Tool Menu Section Dynamic
- add_entry(args) → None¶
Add Entry
- Parameters
args (ToolMenuEntry) –
- add_entry_object(object) → None¶
Add Entry Object
- Parameters
object (ToolMenuEntryScript) –
- property blocks¶
[Read-Write] Blocks
- Type
- property context¶
[Read-Write] Context
- Type
- property insert_position¶
[Read-Write] Insert Position
- Type
- property owner¶
[Read-Write] Owner
- Type
- property tool_menu_section_dynamic¶
[Read-Write] Tool Menu Section Dynamic
- Type