unreal.TrajectoryDirectionClamp

class unreal.TrajectoryDirectionClamp(direction=[0.0, 0.0, 0.0], angle_treshold_degrees=0.0)

Bases: unreal.StructBase

Trajectory Direction Clamp

C++ Source:

  • Plugin: MotionTrajectory

  • Module: MotionTrajectory

  • File: MotionTrajectoryLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_treshold_degrees (float): [Read-Write] Angle Treshold Degrees: Target clamped directions will be applied to any source direction within this angle boundary

  • direction (Vector): [Read-Write] Direction: Target clamped direction for an incoming source direction

property angle_treshold_degrees

[Read-Write] Angle Treshold Degrees: Target clamped directions will be applied to any source direction within this angle boundary

Type

(float)

property direction

[Read-Write] Direction: Target clamped direction for an incoming source direction

Type

(Vector)