unreal.TrajectoryDirectionClamp
¶
- class unreal.TrajectoryDirectionClamp(direction=[0.0, 0.0, 0.0], angle_treshold_degrees=0.0)¶
Bases:
unreal.StructBase
Trajectory Direction Clamp
C++ Source:
Plugin: MotionTrajectory
Module: MotionTrajectory
File: MotionTrajectoryLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_treshold_degrees
(float): [Read-Write] Angle Treshold Degrees: Target clamped directions will be applied to any source direction within this angle boundarydirection
(Vector): [Read-Write] Direction: Target clamped direction for an incoming source direction