unreal.AIResource_Logic

class unreal.AIResource_Logic(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: GameplayTaskResource

AIResource Logic

C++ Source:

  • Module: AIModule

  • File: AIResources.h

Editor Properties: (see get_editor_property/set_editor_property)

  • manual_resource_id (int32): [Read-Write] Manual Resource ID: Overrides AutoResourceID. -1 means auto ID will be applied

  • manually_set_id (bool): [Read-Write] Manually Set ID