unreal.AITask

class unreal.AITask(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: GameplayTask

C++ Source:

  • Module: AIModule

  • File: AITask.h

Editor Properties: (see get_editor_property/set_editor_property)

  • owner_controller (AIController): [Read-Write] Owner Controller

property owner_controller: AIController

[Read-Only] Owner Controller

Type:

(AIController)