unreal.AITask_LockLogic

class unreal.AITask_LockLogic(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AITask

Locks AI logic until removed by external trigger

C++ Source:

  • Module: AIModule

  • File: AITask_LockLogic.h

Editor Properties: (see get_editor_property/set_editor_property)

  • owner_controller (AIController): [Read-Write] Owner Controller