unreal.AITask_UseGameplayBehaviorSmartObject

class unreal.AITask_UseGameplayBehaviorSmartObject(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AITask

AITask Use Gameplay Behavior Smart Object

C++ Source:

  • Plugin: GameplayBehaviorSmartObjects

  • Module: GameplayBehaviorSmartObjectsModule

  • File: AITask_UseGameplayBehaviorSmartObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failed (GenericGameplayTaskDelegate): [Read-Write] On Failed

  • on_move_to_failed (GenericGameplayTaskDelegate): [Read-Write] On Move to Failed

  • on_succeeded (GenericGameplayTaskDelegate): [Read-Write] On Succeeded

  • owner_controller (AIController): [Read-Write] Owner Controller

property on_failed: GenericGameplayTaskDelegate

[Read-Write] On Failed

Type:

(GenericGameplayTaskDelegate)

property on_move_to_failed: GenericGameplayTaskDelegate

[Read-Write] On Move to Failed

Type:

(GenericGameplayTaskDelegate)

property on_succeeded: GenericGameplayTaskDelegate

[Read-Write] On Succeeded

Type:

(GenericGameplayTaskDelegate)