unreal.AbilityTask_MoveToLocation
¶
- class unreal.AbilityTask_MoveToLocation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AbilityTask
Move to a location, ignoring clipping, over a given length of time. Ends when the TargetLocation is reached. This will RESET your character’s current movement mode! If you wish to maintain PHYS_Flying or PHYS_Custom, you must reset it on completion.!
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_MoveToLocation.h
Editor Properties: (see get_editor_property/set_editor_property)
on_target_location_reached
(MoveToLocationDelegate): [Read-Write] On Target Location Reached
- property on_target_location_reached: MoveToLocationDelegate¶
[Read-Write] On Target Location Reached
- Type: