unreal.AbilityTask_PlayMontageAndWait

class unreal.AbilityTask_PlayMontageAndWait(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AbilityTask

Ability task to simply play a montage. Many games will want to make a modified version of this task that looks for game-specific events

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_PlayMontageAndWait.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_blend_out (MontageWaitSimpleDelegate): [Read-Write] On Blend Out

  • on_cancelled (MontageWaitSimpleDelegate): [Read-Write] On Cancelled

  • on_completed (MontageWaitSimpleDelegate): [Read-Write] On Completed

  • on_interrupted (MontageWaitSimpleDelegate): [Read-Write] On Interrupted

property on_blend_out: MontageWaitSimpleDelegate

[Read-Write] On Blend Out

Type:

(MontageWaitSimpleDelegate)

property on_cancelled: MontageWaitSimpleDelegate

[Read-Write] On Cancelled

Type:

(MontageWaitSimpleDelegate)

property on_completed: MontageWaitSimpleDelegate

[Read-Write] On Completed

Type:

(MontageWaitSimpleDelegate)

property on_interrupted: MontageWaitSimpleDelegate

[Read-Write] On Interrupted

Type:

(MontageWaitSimpleDelegate)