unreal.AnimNode_CurveSource

class unreal.AnimNode_CurveSource(source_pose: PoseLink = [], source_binding: Name = 'None', alpha: float = 0.0)

Bases: AnimNode_Base

Supply curves from some external source (e.g. audio)

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_CurveSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Alpha: How much we wan to blend the curve in by

  • source_binding (Name): [Read-Write] Source Binding: The binding of the curve source we want to bind to. We will bind to an object that implements ICurveSourceInterface. First we check the actor that owns this (if any), then we check each of its components to see if we should bind to the source that matches this name.

  • source_pose (PoseLink): [Read-Write] Source Pose

property alpha: float

[Read-Write] Alpha: How much we wan to blend the curve in by

Type:

(float)

property source_binding: Name

[Read-Write] Source Binding: The binding of the curve source we want to bind to. We will bind to an object that implements ICurveSourceInterface. First we check the actor that owns this (if any), then we check each of its components to see if we should bind to the source that matches this name.

Type:

(Name)

property source_pose: PoseLink

[Read-Write] Source Pose

Type:

(PoseLink)