unreal.AppleImageUtilsBaseAsyncTaskBlueprintProxy
¶
- class unreal.AppleImageUtilsBaseAsyncTaskBlueprintProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Apple Image Utils Base Async Task Blueprint Proxy
C++ Source:
Plugin: AppleImageUtils
Module: AppleImageUtils
File: AppleImageUtilsBlueprintProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
conversion_result
(AppleImageUtilsImageConversionResult): [Read-Write] Conversion Resulton_failure
(AppleImageConversionDelegate): [Read-Write] On Failureon_success
(AppleImageConversionDelegate): [Read-Write] On Success
- property conversion_result: AppleImageUtilsImageConversionResult¶
[Read-Only] Conversion Result
- property on_failure: AppleImageConversionDelegate¶
[Read-Write] On Failure
- Type:
- property on_success: AppleImageConversionDelegate¶
[Read-Write] On Success
- Type: