unreal.AppleImageUtilsBaseAsyncTaskBlueprintProxy

class unreal.AppleImageUtilsBaseAsyncTaskBlueprintProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Apple Image Utils Base Async Task Blueprint Proxy

C++ Source:

  • Plugin: AppleImageUtils

  • Module: AppleImageUtils

  • File: AppleImageUtilsBlueprintProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • conversion_result (AppleImageUtilsImageConversionResult): [Read-Write] Conversion Result

  • on_failure (AppleImageConversionDelegate): [Read-Write] On Failure

  • on_success (AppleImageConversionDelegate): [Read-Write] On Success

property conversion_result: AppleImageUtilsImageConversionResult

[Read-Only] Conversion Result

Type:

(AppleImageUtilsImageConversionResult)

property on_failure: AppleImageConversionDelegate

[Read-Write] On Failure

Type:

(AppleImageConversionDelegate)

property on_success: AppleImageConversionDelegate

[Read-Write] On Success

Type:

(AppleImageConversionDelegate)