unreal.BakeMultiTexture2DProperties

class unreal.BakeMultiTexture2DProperties(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: InteractiveToolPropertySet

Bake Multi Texture 2DProperties

C++ Source:

  • Plugin: MeshModelingToolsetExp

  • Module: MeshModelingToolsExp

  • File: BakeMeshAttributeToolCommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • all_source_textures (Array[Texture2D]): [Read-Only] All Source Textures: The set of all source textures from all input materials

  • material_id_source_textures (Array[Texture2D]): [Read-Write] Material IDSource Textures: For each material ID, the source texture that will be resampled in that material’s region

  • uv_layer (str): [Read-Write] UVLayer: UV channel to use for the source mesh texture

property all_source_textures: Array[Texture2D]

[Read-Only] All Source Textures: The set of all source textures from all input materials

Type:

(Array[Texture2D])