unreal.BaseMediaSource

class unreal.BaseMediaSource(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MediaSource

Base class for concrete media sources.

C++ Source:

  • Module: MediaAssets

  • File: BaseMediaSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • platform_player_names (Map[str, Name]): [Read-Write] Platform Player Names: Override native media player plug-ins per platform (Empty = find one automatically).

property platform_player_names: Map[str, Name]

[Read-Write] Platform Player Names: Override native media player plug-ins per platform (Empty = find one automatically).

Type:

(Map[str, Name])