unreal.BuiltInAttributesExtensions

class unreal.BuiltInAttributesExtensions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Built in Attributes Extensions

C++ Source:

  • Module: Engine

  • File: BuiltInAttributeTypes.h

classmethod add_transform_attribute(anim_sequence_base, attribute_name, bone_name, keys, values) bool

Add Transform Attribute

Parameters:
Return type:

bool