unreal.ComposurePlayerCompositingCameraModifier

class unreal.ComposurePlayerCompositingCameraModifier(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: CameraModifier

Private camera manager for UComposurePlayerCompositingTarget.

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: ComposurePlayerCompositingCameraModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Alpha: Current blend alpha.

  • alpha_in_time (float): [Read-Write] Alpha in Time: When blending in, alpha proceeds from 0 to 1 over this time

  • alpha_out_time (float): [Read-Write] Alpha Out Time: When blending out, alpha proceeds from 1 to 0 over this time

  • camera_owner (PlayerCameraManager): [Read-Write] Camera Owner: Camera this object is associated with.

  • debug (bool): [Read-Write] Debug: If true, enables certain debug visualization features.

  • exclusive (bool): [Read-Write] Exclusive: If true, no other modifiers of same priority allowed.

  • priority (uint8): [Read-Write] Priority: Priority value that determines the order in which modifiers are applied. 0 = highest priority, 255 = lowest.