unreal.ForceFeedbackAttenuation
¶
- class unreal.ForceFeedbackAttenuation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse of the properties for multiple attenuation components
C++ Source:
Module: Engine
File: ForceFeedbackAttenuation.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation
(ForceFeedbackAttenuationSettings): [Read-Write] Attenuation
- property attenuation: ForceFeedbackAttenuationSettings¶
[Read-Only] Attenuation
- Type: