unreal.ForceFeedbackAttenuation

class unreal.ForceFeedbackAttenuation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse of the properties for multiple attenuation components

C++ Source:

  • Module: Engine

  • File: ForceFeedbackAttenuation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation (ForceFeedbackAttenuationSettings): [Read-Write] Attenuation

property attenuation: ForceFeedbackAttenuationSettings

[Read-Only] Attenuation

Type:

(ForceFeedbackAttenuationSettings)