unreal.FunctionalTestingManager
¶
- class unreal.FunctionalTestingManager(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
Functional Testing Manager
C++ Source:
Module: FunctionalTesting
File: FunctionalTestingManager.h
Editor Properties: (see get_editor_property/set_editor_property)
on_setup_tests
(FunctionalTestEventSignature): [Read-Write] On Setup Testson_tests_begin
(FunctionalTestEventSignature): [Read-Write] On Tests Beginon_tests_complete
(FunctionalTestEventSignature): [Read-Write] On Tests Complete
- property on_setup_tests: FunctionalTestEventSignature¶
[Read-Write] On Setup Tests
- Type:
- property on_tests_begin: FunctionalTestEventSignature¶
[Read-Write] On Tests Begin
- Type:
- property on_tests_complete: FunctionalTestEventSignature¶
[Read-Write] On Tests Complete
- Type: