unreal.GameplayBehaviorConfig_BehaviorTree

class unreal.GameplayBehaviorConfig_BehaviorTree(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: GameplayBehaviorConfig

Gameplay Behavior Config Behavior Tree

C++ Source:

  • Plugin: GameplayBehaviors

  • Module: GameplayBehaviorsModule

  • File: GameplayBehaviorConfig_BehaviorTree.h

Editor Properties: (see get_editor_property/set_editor_property)

  • behavior_class (type(Class)): [Read-Write] Behavior Class

  • behavior_tree (BehaviorTree): [Read-Write] Behavior Tree

  • revert_to_previous_bt_on_finish (bool): [Read-Write] Revert to Previous BTOn Finish