unreal.GenlockedTimecodeProvider
¶
- class unreal.GenlockedTimecodeProvider(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
TimecodeProvider
This timecode provider base class will try to use the engine genlock sync to adjust its count.
C++ Source:
Module: TimeManagement
File: GenlockedTimecodeProvider.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_delay
(float): [Read-Write] Frame Delay: Number of frames to subtract from the qualified frame time when GetDelayedQualifiedFrameTime or GetDelayedTimecode is called. see: GetDelayedQualifiedFrameTime, GetDelayedTimecodeuse_genlock_to_count
(bool): [Read-Write] Use Genlock to Count: Use Genlock Sync to update Timecode count