unreal.GroomBindingAssetList

class unreal.GroomBindingAssetList(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Groom Binding Asset List

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomBindingAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bindings (Array[GroomBindingAsset]): [Read-Write] Bindings