unreal.GroomBindingAsset

class unreal.GroomBindingAsset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Implements an asset that can be used to store binding information between a groom and a skeletal mesh

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomBindingAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • groom (GroomAsset): [Read-Write] Groom: Groom to bind.

  • groom_binding_type (GroomBindingMeshType): [Read-Only] Groom Binding Type: Type of mesh to create groom binding for

  • group_infos (Array[GoomBindingGroupInfo]): [Read-Write] Group Infos

  • matching_section (int32): [Read-Only] Matching Section: Number of points used for the rbf interpolation

  • num_interpolation_points (int32): [Read-Only] Num Interpolation Points: Number of points used for the rbf interpolation

  • source_geometry_cache (GeometryCache): [Read-Only] Source Geometry Cache

  • source_skeletal_mesh (SkeletalMesh): [Read-Write] Source Skeletal Mesh: Skeletal mesh on which the groom has been authored. This is optional, and used only if the hair

    binding is done a different mesh than the one which it has been authored

  • target_geometry_cache (GeometryCache): [Read-Only] Target Geometry Cache

  • target_skeletal_mesh (SkeletalMesh): [Read-Write] Target Skeletal Mesh: Skeletal mesh on which the groom is attached to.

property groom: GroomAsset

[Read-Write] Groom: Groom to bind.

Type:

(GroomAsset)

property groom_binding_type: GroomBindingMeshType

[Read-Only] Groom Binding Type: Type of mesh to create groom binding for

Type:

(GroomBindingMeshType)

property group_infos: Array[GoomBindingGroupInfo]

[Read-Write] Group Infos

Type:

(Array[GoomBindingGroupInfo])

property matching_section: int

[Read-Only] Matching Section: Number of points used for the rbf interpolation

Type:

(int32)

property num_interpolation_points: int

[Read-Only] Num Interpolation Points: Number of points used for the rbf interpolation

Type:

(int32)

property source_geometry_cache: GeometryCache

[Read-Only] Source Geometry Cache

Type:

(GeometryCache)

property source_skeletal_mesh: SkeletalMesh

[Read-Write] Source Skeletal Mesh: Skeletal mesh on which the groom has been authored. This is optional, and used only if the hair

binding is done a different mesh than the one which it has been authored

Type:

(SkeletalMesh)

property target_geometry_cache: GeometryCache

[Read-Only] Target Geometry Cache

Type:

(GeometryCache)

property target_skeletal_mesh: SkeletalMesh

[Read-Write] Target Skeletal Mesh: Skeletal mesh on which the groom is attached to.

Type:

(SkeletalMesh)