unreal.HLODBuilderMeshApproximateSettings
¶
- class unreal.HLODBuilderMeshApproximateSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
HLODBuilderSettings
HLODBuilder Mesh Approximate Settings
C++ Source:
Plugin: WorldPartitionHLODUtilities
Module: WorldPartitionHLODUtilities
File: HLODBuilderMeshApproximate.h
Editor Properties: (see get_editor_property/set_editor_property)
hlod_material
(MaterialInterface): [Read-Write] HLODMaterial: Material that will be used by the generated HLOD static meshmesh_approximation_settings
(MeshApproximationSettings): [Read-Write] Mesh Approximation Settings: Mesh approximation settings