unreal.HLODProxy
¶
- class unreal.HLODProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
This asset acts as a proxy to a static mesh for ALODActors to display
C++ Source:
Module: Engine
File: HLODProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
hlod_actors
(Map[HLODProxyDesc, HLODProxyMesh]): [Read-Only] HLODActorsowning_map
(World): [Read-Only] Owning Map: Keep hold of the level in the editor to allow for package cleaning etc.proxy_meshes
(Array[HLODProxyMesh]): [Read-Only] Proxy Meshes: All the mesh proxies we contain