unreal.HLODProxy

class unreal.HLODProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

This asset acts as a proxy to a static mesh for ALODActors to display

C++ Source:

  • Module: Engine

  • File: HLODProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hlod_actors (Map[HLODProxyDesc, HLODProxyMesh]): [Read-Only] HLODActors

  • owning_map (World): [Read-Only] Owning Map: Keep hold of the level in the editor to allow for package cleaning etc.

  • proxy_meshes (Array[HLODProxyMesh]): [Read-Only] Proxy Meshes: All the mesh proxies we contain