unreal.InputModifierNegate
¶
- class unreal.InputModifierNegate(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
InputModifier
Negate Inverts input per axis
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputModifiers.h
Editor Properties: (see get_editor_property/set_editor_property)
x
(bool): [Read-Write] Xy
(bool): [Read-Write] Yz
(bool): [Read-Write] Z