unreal.InputModifierNegate

class unreal.InputModifierNegate(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: InputModifier

Negate Inverts input per axis

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputModifiers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (bool): [Read-Write] X

  • y (bool): [Read-Write] Y

  • z (bool): [Read-Write] Z

property x: bool

[Read-Write] X

Type:

(bool)

property y: bool

[Read-Write] Y

Type:

(bool)

property z: bool

[Read-Write] Z

Type:

(bool)