unreal.InterchangeAnimationTrackNode
¶
- class unreal.InterchangeAnimationTrackNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
InterchangeAnimationTrackBaseNode
Class to represent an animation on the property of a camera, light or scene node The list of supported properties is enumerated in EInterchangeAnimatedProperty
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeAnimationTrackSetNode.h
- get_custom_actor_dependency_uid() str or None ¶
Get the actor dependency to this object.
- Returns:
dependency_uid (str):
- Return type:
str or None
- get_custom_animation_payload_key() str or None ¶
Get the payload key needed to retrieve the animation for this track.
- Returns:
payload_key (str):
- Return type:
str or None
- get_custom_frame_count() int32 or None ¶
Get the number of frames for the animation of this track.
- Returns:
attribute_value (int32):
- Return type:
int32 or None
- get_custom_targeted_property() int32 or None ¶
Get the property animated by this track.
- Returns:
targeted_property (int32):
- Return type:
int32 or None
- set_custom_animation_payload_key(payload_key) bool ¶
Set the payload key needed to retrieve the animation for this track.