unreal.InterchangeImportTestStepReimport

class unreal.InterchangeImportTestStepReimport(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: InterchangeImportTestStepBase

Interchange Import Test Step Reimport

C++ Source:

  • Plugin: InterchangeTests

  • Module: InterchangeTests

  • File: InterchangeImportTestStepReimport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_name_to_reimport (str): [Read-Write] Asset Name to Reimport: If there were multiple assets of the above type imported, specify the concrete name here

  • asset_type_to_reimport (type(Class)): [Read-Write] Asset Type to Reimport: The type of the asset to reimport. In the case that only one such asset were imported, this is unambiguous

  • save_then_reload_imported_assets (bool): [Read-Write] Save Then Reload Imported Assets: Whether imported assets should be saved and freshly reloaded after import

  • source_file_to_reimport (FilePath): [Read-Write] Source File to Reimport: The source file to import (path relative to the json script)

  • tests (Array[InterchangeTestFunction]): [Read-Write] Tests: An array of results to check against