unreal.InterchangeMeshGeometry
¶
- class unreal.InterchangeMeshGeometry¶
Bases:
StructBase
A mesh geometry is a description of a translated mesh asset node that define a geometry.
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangePipelineMeshesUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
attached_socket_uids
(Array[str]): [Read-Write] Attached Socket Uids: A list of all scene nodes representing sockets attached to this meshmesh_node
(InterchangeMeshNode): [Read-Write] Mesh Node: The UInterchangeMeshNode pointer represent by this structure.mesh_uid
(str): [Read-Write] Mesh Uid: Represent the unique id of the UInterchangeMeshNode represent by this structure.referencing_mesh_instance_uids
(Array[str]): [Read-Write] Referencing Mesh Instance Uids: All mesh instance referencing this UInterchangeMeshNode pointer.