unreal.InterchangeMeshGeometry

class unreal.InterchangeMeshGeometry

Bases: StructBase

  • A mesh geometry is a description of a translated mesh asset node that define a geometry.

C++ Source:

  • Plugin: Interchange

  • Module: InterchangePipelines

  • File: InterchangePipelineMeshesUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attached_socket_uids (Array[str]): [Read-Write] Attached Socket Uids: A list of all scene nodes representing sockets attached to this mesh

  • mesh_node (InterchangeMeshNode): [Read-Write] Mesh Node: The UInterchangeMeshNode pointer represent by this structure.

  • mesh_uid (str): [Read-Write] Mesh Uid: Represent the unique id of the UInterchangeMeshNode represent by this structure.

  • referencing_mesh_instance_uids (Array[str]): [Read-Write] Referencing Mesh Instance Uids: All mesh instance referencing this UInterchangeMeshNode pointer.