unreal.LightWeightInstanceBlueprintFunctionLibrary

class unreal.LightWeightInstanceBlueprintFunctionLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Light Weight Instance Blueprint Function Library

C++ Source:

  • Module: Engine

  • File: LightWeightInstanceBlueprintFunctionLibrary.h

classmethod convert_actor_to_light_weight_instance(actor) ActorInstanceHandle

Returns a handle to the light weight representation and destroys Actor if successful; Returns a handle to Actor otherwise

Parameters:

actor (Actor) –

Return type:

ActorInstanceHandle

classmethod create_new_light_weight_instance(actor_class, transform, layer, world) ActorInstanceHandle

Returns a handle to a new light weight instance that represents an object of type ActorClass

Parameters:
Return type:

ActorInstanceHandle