class unreal.LiveLinkTransformFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: Array[float] = [], transform: Transform = Ellipsis)

Bases: LiveLinkBaseFrameData

Dynamic data for Transform

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkTransformTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • meta_data (LiveLinkMetaData): [Read-Write] Meta Data: Frame’s metadata.

  • property_values (Array[float]): [Read-Write] Property Values: Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

  • transform (Transform): [Read-Write] Transform: Transform of the frame

  • world_time (LiveLinkWorldTime): [Read-Only] World Time: Time in seconds the frame was created.

property transform: Transform

[Read-Write] Transform: Transform of the frame